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The team's main motivation for including three protagonists was for Grand Theft Auto V to innovate game storytelling and to prevent the series from feeling stale by not evolving the core structure of the gameplay.
The concept of having three interconnected protagonists was devised during the development of Grand Theft Auto: San Andreas (2004), but the team felt they did not have the technical capabilities to realise it.
Houser said he felt that Grand Theft Auto V is their "strongest plotted game because the characters are so intertwined" and that the "meeting points [between the character's stories] are very exciting".
In gameplay, the three characters' differing personalities and qualities are intended to appeal to a broad spectrum of players, while offering players the option to learn more about the characters throughout the game.
Houser said the team characterised Michael and Trevor as juxtapositions of each other.
He said, "Michael is like the criminal who wants to compartmentalise and be a good guy some of the time and Trevor is the maniac who isn't a hypocrite".
Michael is aged in his 40s and is married to Amanda and father of Jimmy and Tracey.
Each of the protagonists have special abilities that can be used during gameplay; Michael's ability is to enter bullet time in combat.
During the initial audition process, Ogg noticed an on-set chemistry between him and Luke, which he felt helped secure them the roles.Michael De Santa (né Townley) is one of the three playable protagonists of Grand Theft Auto V.Ned Luke played Michael, providing voice acting and motion capture.Houser said that while the "Three Leaf Clover" mission was well-received, the team had not captured the thrill of the robbery sequence to the best of their capabilities and wanted to focus on achieving that in Grand Theft Auto V.He said, "We wanted to have a couple of really strong bank robberies ...